<?xml version="1.0" encoding="UTF-8" ?>
<oakxmlfile>
	<struct name="medi">
		<long name="flags" />
		<tag name="collection_reference_tag" group="core"/>
		<padding count="16"/>
		<tag name="projectile_group_tags" count="16" group="prgr"/>
		<short_fixed name="reflection_tint_fraction"/>
		<padding count="8"/>
		<fixed_fraction name="surface_effect_density"/>
		<tag name="surface_effect_local_projectile_group_tag" group="lpgr"/>
		<short_world name="wobble_magnitude_i"/>
		<short_world name="wobble_magnitude_j"/>
		<short_world name="wobble_magnitude_k"/>
		<short_world name="wobble_phase_multiplier_i"/>
		<short_world name="wobble_phase_multiplier_j"/>
		<short_world name="wobble_phase_multiplier_k"/>
		<short name="effects_per_cell"/>
		<short_time name="time_between_building_effects"/>
		<fixed_fraction name="reflection_transparentsy"/>
		<padding count="134"/>
	</struct>
	<structedit struct="medi" layout="horizontal">
		<frame stretch="true">
			<!-- Left column -->
			<frame text="Tags" layout="table" stretch="true">
				<row>
					<label text="Collection Reference:" />
					<item target="collection_reference_tag" />
				</row>
				<row>
					<label text="Surface Effect:" />
					<item target="surface_effect_local_projectile_group_tag" />
				</row>
			</frame>
			<frame stretch="true">
				<frame text="Parameters" layout="table" stretch="true">
					<row>
						<label text="Reflection Tint Fraction:" />
						<item target="reflection_tint_fraction" />
					</row>
					<!--row>
						<label text="Reflection Tint Color:" />
						<item target="reflection_tint_color" />
					</row-->
					<row>
						<label text="Reflection Transparency:" />
						<item target="reflection_transparentsy" />
					</row>
					<row>
						<label text="Surface Effect Density:" />
						<item target="surface_effect_density" />
					</row>
					<row>
						<label text="Max. Effects Per Cell:" />
						<item target="effects_per_cell" />
					</row>
					<row>
						<label text="Time Between Effects:" />
						<item target="time_between_building_effects" />
					</row>
				</frame>
				<frame text="Projectile Groups" layout="table" stretch="true">
					<row>
						<label text="Small Splash:" />
						<item target="projectile_group_tags" index="0"/>
					</row>
					<row>
						<label text="Medium Splash:" />
						<item target="projectile_group_tags" index="1"/>
					</row>
					<row>
						<label text="Large Splash:" />
						<item target="projectile_group_tags" index="2"/>
					</row>
					<row>
						<label text="Bloody Splash:" />
						<item target="projectile_group_tags" index="3"/>
					</row>
					<row>
						<label text="Floating Splash:" />
						<item target="projectile_group_tags" index="4"/>
					</row>
					<row>
						<label text="Steam Splash:" />
						<item target="projectile_group_tags" index="5"/>
					</row>
					<row>
						<label text="Disturbance:" />
						<item target="projectile_group_tags" index="6"/>
					</row>
				</frame>
			</frame>
		</frame>
		<frame stretch="true">
			<!-- Right Column -->
			<frame stretch="true" text="Flags">
				<item target="flags" bit="0" text="Media Does Not Reflect" />
			</frame>
			<frame stretch="true" alignchildren="true">
				<frame layout="table" stretch="true" text="Wobble Magnitude">
					<row>
						<label text="I component:" />
						<item target="wobble_magnitude_i" />
					</row>
					<row>
						<label text="J component:" />
						<item target="wobble_magnitude_j" />
					</row>
					<row>
						<label text="K component:" />
						<item target="wobble_magnitude_k" />
					</row>
				</frame>
				<frame layout="table" stretch="true" text="Wobble Phase Multiplier">
					<row>
						<label text="I component:" />
						<item target="wobble_phase_multiplier_i" />
					</row>
					<row>
						<label text="J component:" />
						<item target="wobble_phase_multiplier_j" />
					</row>
					<row>
						<label text="K component:" />
						<item target="wobble_phase_multiplier_k" />
					</row>
				</frame>
			</frame>
		</frame>
	</structedit>
</oakxmlfile>